2012年8月24日星期五

Warhammer Patch 1.2 Highlights

Warhammer Online producer Jeff Hickman has written a terrific overview of the Warhammer v1.2 patch that is scheduled to go live sometime next week on the public test server. Find out what is in store below:
WAAAGH!!!
Man do we have a set of notes for you…we’ve been talking about them, and
hinting, and finally the first draft of the Public Test Server notes are here
for your enjoyment! As always PTS notes are constantly changing throughout the
testing process.
We’ll see you on the PTS next week, there’s a lot to test so be sure to bring
your game face…for now relax, read, swtor smuggler enjoy, and most of all have fun!
Producer’s Note
Well here it is; The Public Test Patch Notes for Game Update 1.2. Many hours
of blood, sweat and tears went into these notes, and it shows. From the sheer
size (over 55 pages!) to the numerous improvements being implemented, it’s all
been a labor of love (or was that WAAAGH!).
In the notes below you’ll see over 500 bug fixes, 10 plus pages of career
balancing, numerous RvR improvements, UI improvements, continued building on our success with improving swtor bounty hunter performance and server stability and a considerable
review of our dungeon loot itemization.
While these notes are still technically a “work in progress” they represent
the majority of the changes that will be implemented with Game Update 1.2.
Please keep in mind, these notes are for the public test server and can change
periodically throughout the Public Testing Process.
As always, thank you to our Players for their continued support.
Jeff Hickman
Executive Producer
Warhammer Online: Age of Reckoning.
Highlights swtor species
•New Careers! Unleash the savage fury of the relentless Orc Choppa, or take
up the doom-laden oath of the unstoppable Dwarf Slayer. These two new
melee-focused careers relish the thrill of fighting on the front lines and
laying waste to all foes that come within reach of their mighty blades.
•Bitter Rivals join the battle! Introducing the newest live event for
Warhammer Online: Age of Reckoning. “Bitter Rivals” focuses on the ancient
hatred that burns between the Dwarf and greenskin races. Millennia of conflict
in the Worlds Edge Mountains have honed runescape quest guide the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.
•Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, runescape cheats the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can!
•Answer the Call to Arms with new Realm vs. Realm gameplay enhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a realm that truly conquers the battlefield. Also, many improvements to siege weapons ensure that the mighty engines of guide to runescape war are now more lethally effective than ever. See below for additional details.
•New treasures await! Across-the-board itemization improvements have been made to the Fortresses, world dungeons, and city dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!
•Crafting System Improvements! We’ve made many improvements to the game’s crafting system, including pairing-off specific gathering skills with specific production skills in order to make crafters more self-sufficient. Also, the leveling curve of trade skills has been improved and fewer components are
required to create items. Last, but certainly not least, is the addition of new
craftable items!
•Easy Public Quests make their debut in Tiers 2, 3, and 4. Scaled for
courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding
PvE experience without a large commitment of forces. You’ll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone… if you dare!
•Multiple mail attachments! Now you can send several attached items with a single mail message.
•Two new secret lairs await! Finding the new hidden lairs is only half the
battle. Figuring out how to open the door – and surviving the dangers inside -
is another matter, entirely!

2012年8月1日星期三

Take risks&Do it well or don’t do it at all

Take risks
“Let’s try it.” You hope to hear that phrase at the end of a meeting, especially if that meeting was contentious, or if the idea discussed is new and radical.
Imagine a playground full of kids playing. At its best, playing is making mistakes in a safe environment and learning from those mistakes in a way that encourages growth. Trying out new ideas or making drastic changes is the way we as designers get to d3 gold for sale play with the game. It’s where we slip and fall, scrape our knees, and otherwise monkey around on the jungle gym. While we don’t try out every idea, we use our collective experience to get a sense for what has promise—what we should follow down the rabbit hole. We look at where our ideas break, how they break, and why they break. You can see this in how we redesigned the sylvari, d3 gold fast delivery or in how we have developed the professions. They’ve all undergone quite a bit of transformation over the last few years as we have tried out different approaches and learned from those very playful experiences.
Purpose: To reinforce our general design culture of iteration. You can’t innovate in an environment that is averse to failure. You must embrace the risk of making diablo 3 gold mistakes. At the end of the day, if something doesn’t quite turn out the way you wanted, it’s not failing, it’s playing—and you grow for having done it.
Do it well or don’t do it at all
With a game as big as an online world, you need to pick your battles very carefully. Every feature you choose to invest resources in something means some other element gets less attention in one way or another. Hopefully, at some guild wars 2 gold point, you get a good idea of what it takes to make a profession, a skill for that profession, or whatever the feature or set of features at hand may be. You get a sense for the overall resource cost of any particular element. When that happens, you start seeing how parts contribute to the whole, and you are able to see where some features would drain resources away from more important core areas. With Guild Wars 2, we tried to err buy diablo 3 gold on the side of doing a few things great, rather than doing everything less than great. What does that mean? It means that we focused on the core of the experience instead of the unnecessary trappings. It also means we chose to cut features. If you make the wrong decisions about what you focus your development resources on, you may create an aberrant experience. But when that focus is applied correctly, you end up with the superior level of polish that is only possible through the devotion of sufficient time, energy and talent.
Purpose: This enables us to focus our resources on the most important game elements we want to make great. The result is a game that has a consistent quality bar, and thus a consistent feel. If any feature isn’t going to be able to meet that bar without hurting something else, then it needs to go for the sake of the greater whole. It’s a vicious jungle those little features live and die in.