2012年8月24日星期五

Warhammer Patch 1.2 Highlights

Warhammer Online producer Jeff Hickman has written a terrific overview of the Warhammer v1.2 patch that is scheduled to go live sometime next week on the public test server. Find out what is in store below:
WAAAGH!!!
Man do we have a set of notes for you…we’ve been talking about them, and
hinting, and finally the first draft of the Public Test Server notes are here
for your enjoyment! As always PTS notes are constantly changing throughout the
testing process.
We’ll see you on the PTS next week, there’s a lot to test so be sure to bring
your game face…for now relax, read, swtor smuggler enjoy, and most of all have fun!
Producer’s Note
Well here it is; The Public Test Patch Notes for Game Update 1.2. Many hours
of blood, sweat and tears went into these notes, and it shows. From the sheer
size (over 55 pages!) to the numerous improvements being implemented, it’s all
been a labor of love (or was that WAAAGH!).
In the notes below you’ll see over 500 bug fixes, 10 plus pages of career
balancing, numerous RvR improvements, UI improvements, continued building on our success with improving swtor bounty hunter performance and server stability and a considerable
review of our dungeon loot itemization.
While these notes are still technically a “work in progress” they represent
the majority of the changes that will be implemented with Game Update 1.2.
Please keep in mind, these notes are for the public test server and can change
periodically throughout the Public Testing Process.
As always, thank you to our Players for their continued support.
Jeff Hickman
Executive Producer
Warhammer Online: Age of Reckoning.
Highlights swtor species
•New Careers! Unleash the savage fury of the relentless Orc Choppa, or take
up the doom-laden oath of the unstoppable Dwarf Slayer. These two new
melee-focused careers relish the thrill of fighting on the front lines and
laying waste to all foes that come within reach of their mighty blades.
•Bitter Rivals join the battle! Introducing the newest live event for
Warhammer Online: Age of Reckoning. “Bitter Rivals” focuses on the ancient
hatred that burns between the Dwarf and greenskin races. Millennia of conflict
in the Worlds Edge Mountains have honed runescape quest guide the enmity that exists between the Orcs and Goblins and the stout Dwarfs to a razor-sharp edge, and when these nemeses meet in battle, it is war without mercy.
•Fight for control of the warped Twisting Tower! The battle rages in this new Tier 4 Scenario found deep in the heart of the maddening Chaos Wastes. Here, the warping power of Chaos is at its peak, transforming the very fabric of reality in defiance of all reason. Warriors of Order and Destruction must grapple for control of this ancient citadel, for if the secrets of the Twisting Tower should fall into enemy hands, runescape cheats the tide of battle will surely turn. Like the Reikland Factory, the Twisting Tower will be available for all players for a limited time as a preview to accompany the Bitter Rivals event. Be sure to stake your claim to the Twisting Tower while you can!
•Answer the Call to Arms with new Realm vs. Realm gameplay enhancements! Introducing the new Open RvR Rallying Cry system that summons you to key battles for Tiers 1 and 2. The new Zone Control Domination System for Tiers 2 through 4 rewards a realm that truly conquers the battlefield. Also, many improvements to siege weapons ensure that the mighty engines of guide to runescape war are now more lethally effective than ever. See below for additional details.
•New treasures await! Across-the-board itemization improvements have been made to the Fortresses, world dungeons, and city dungeons of WAR, including better world drops, quest rewards, Influence rewards, and more!
•Crafting System Improvements! We’ve made many improvements to the game’s crafting system, including pairing-off specific gathering skills with specific production skills in order to make crafters more self-sufficient. Also, the leveling curve of trade skills has been improved and fewer components are
required to create items. Last, but certainly not least, is the addition of new
craftable items!
•Easy Public Quests make their debut in Tiers 2, 3, and 4. Scaled for
courageous bands of 1 to 3 adventurers, these Public Quests offer a rewarding
PvE experience without a large commitment of forces. You’ll find one Easy Public Quest in each Chapter, so gather a few friends, or venture out alone… if you dare!
•Multiple mail attachments! Now you can send several attached items with a single mail message.
•Two new secret lairs await! Finding the new hidden lairs is only half the
battle. Figuring out how to open the door – and surviving the dangers inside -
is another matter, entirely!

2012年8月1日星期三

Take risks&Do it well or don’t do it at all

Take risks
“Let’s try it.” You hope to hear that phrase at the end of a meeting, especially if that meeting was contentious, or if the idea discussed is new and radical.
Imagine a playground full of kids playing. At its best, playing is making mistakes in a safe environment and learning from those mistakes in a way that encourages growth. Trying out new ideas or making drastic changes is the way we as designers get to d3 gold for sale play with the game. It’s where we slip and fall, scrape our knees, and otherwise monkey around on the jungle gym. While we don’t try out every idea, we use our collective experience to get a sense for what has promise—what we should follow down the rabbit hole. We look at where our ideas break, how they break, and why they break. You can see this in how we redesigned the sylvari, d3 gold fast delivery or in how we have developed the professions. They’ve all undergone quite a bit of transformation over the last few years as we have tried out different approaches and learned from those very playful experiences.
Purpose: To reinforce our general design culture of iteration. You can’t innovate in an environment that is averse to failure. You must embrace the risk of making diablo 3 gold mistakes. At the end of the day, if something doesn’t quite turn out the way you wanted, it’s not failing, it’s playing—and you grow for having done it.
Do it well or don’t do it at all
With a game as big as an online world, you need to pick your battles very carefully. Every feature you choose to invest resources in something means some other element gets less attention in one way or another. Hopefully, at some guild wars 2 gold point, you get a good idea of what it takes to make a profession, a skill for that profession, or whatever the feature or set of features at hand may be. You get a sense for the overall resource cost of any particular element. When that happens, you start seeing how parts contribute to the whole, and you are able to see where some features would drain resources away from more important core areas. With Guild Wars 2, we tried to err buy diablo 3 gold on the side of doing a few things great, rather than doing everything less than great. What does that mean? It means that we focused on the core of the experience instead of the unnecessary trappings. It also means we chose to cut features. If you make the wrong decisions about what you focus your development resources on, you may create an aberrant experience. But when that focus is applied correctly, you end up with the superior level of polish that is only possible through the devotion of sufficient time, energy and talent.
Purpose: This enables us to focus our resources on the most important game elements we want to make great. The result is a game that has a consistent quality bar, and thus a consistent feel. If any feature isn’t going to be able to meet that bar without hurting something else, then it needs to go for the sake of the greater whole. It’s a vicious jungle those little features live and die in.

2012年7月30日星期一

Gaming Outside the Game: Rick Ellis Talks The Guild Wars 2 Extended Experience 0

Video games have evolved far past the button-mashing days when your entertainment was easy to forget because the game was simple. Games today often influence our emotions, making us feel as though we are part of the story, part of the game universe, and that we matter in important ways. The end result is that, very much like other forms of entertainment, we find ourselves drawn to the experience even when we aren’t in-game. Proof of this are the fan sites, forums, and other applications that we devour in order to continue the in-game experience. The bragging, information sharing, and verbal sparring we engage in on these sites are all signs of high levels of passion and our desire to continue the experience outside of the game.
This is where my team comes in. My name is Rick Ellis, and I’m a Tech Director at ArenaNet, leading a dedicated extended experience team that provides extensions for Guild Wars 2. These extensions allow players to participate in and contribute to the Guild Wars 2 universe in relatable and interesting ways without requiring d3 gold instant delivery a gaming rig. The use of web and mobile technologies means this can be done virtually anywhere.
“You shouldn’t be wondering what your friends are doing in-game; you should always be connected to them to chat.”You shouldn’t be wondering what your friends are doing in-game; you should always be connected to them to chat. You should be able to help or otherwise contribute to your guild or the game. While we’ll be providing mobile and web apps for our Marketplace and Hero Viewer, along with functionality you’ve already seen in other MMOs, these are not what we refer to as extended experience components. Why, you ask? These applications, while useful, don’t really allow players to participate in the game world. The auction functionality of the Marketplace gets close, but it’s essentially a solo activity that has little to do with the actual gameplay experience. I know people will argue this point, but think of it this way: not many MMO players play a game just for the auction diablo 3 gold quick delivery capabilities, but many play to socialize with their friends.
One thing that separates what we’re doing from the rest of the MMO market is that we aren’t using a simple, one-way connection to get information from the game. We have constructed a high-speed connection to the Guild Wars 2 server and database architecture, allowing us to not only retrieve information from the game but also push data into the game in real time.
It’s really this key piece of technology that opens the door for us to create an almost endless number of applications. This is why we referred to our PAX demo as the “tip of the iceberg.” For those of you who were unable to attend PAX this year, I’ll describe our demonstration in more detail. We were showing an iPhone and iPad, both running a real-time world map display. We demonstrated the ability to watch your friends move around in the game and see dynamic events as they become active, all exactly as it’s happening in-game. We showed that users have the ability to chat instantly d3 gold with anyone on their friends list. It’s the two-way connection with our servers that makes it possible to chat between a mobile device, located anywhere in the world, and in-game players.
Additionally, the world map shows the locations of all points of interest, all teleport locations, any visible lore locations, and the locations of all vendors and trainers, even if they are moving in the world. Of course, being an iPhone/iPad application, you can scroll and zoom the map as well, then quickly return to the selected character if she is off-screen.
The PAX demo was a sneak peak at some of the things the Extended Experience Team is working on and was intended to make people think about the possibilities of what can be done. We’ve since seen many great ideas pop up on forums and, of course, many questions as well. (See below for a few answers!) We look forward to interacting with the community more to keep you up to date on the cool stuff we’re working on.
“We are committed to making our games more accessible and allowing our players guild wars 2 gold to experience our game world anywhere, at any time.”So, it’s as simple as taking Guild Wars 2, adding water, and—voilà!—cool stuff happens, right? Almost. We can say that if we take a rabid fan base (all of you), add current mobile and web technologies, and mix with some magic ArenaNet dust, we do have some awesome ingredients for providing applications to our player base—applications that are very different from what’s been seen in the MMO space in the past.
The mission of our Extended Experience Team is to focus solely on building world-class applications. We are committed to making our games more accessible and allowing our players to experience our game world anywhere, at any time.
Now that you know the team and our philosophy, I’m sure the real question on everyone’s mind is “What else can we expect to see in the future?” Without giving up too much more information—we do have to keep some secrets—what you can expect to see is a series of apps that will share information with each other and the Guild Wars 2 system in ways that simply haven’t been done buy guild wars 2 gold before.
The most prominent features for mobile and web users will probably stem from the ability to stay connected to the game world and, more importantly, your friends and guildies. We’ll be doing as much as we can to remove the communication barrier that exists between in-game players and out-of-game players. How many times have you been away from your computer on raid night and wished you could connect up with your guild, monitor their progress, share your insights, and ultimately share in their victory? The ability to socialize beyond the game boundaries is essential, and it’s one of the first things we’re working on. Naturally, security and the protection of personal information are of paramount importance with social features like this. With the broader possibilities for communication, we want to ensure people are always in control of who talks to them and when.
Beyond communication, we’re exploring features that allow out-of-game friends to help in-game friends by locating places or items. Additionally, we will have a much tighter system for accessing and consuming wiki content. This will greatly reduce the need to continuously jump out of the game to access web sites for information.
Future features for our mobile world map will include the ability to select a player and open up the Hero Viewer, which shows information about that character: stats, equipment, achievements, etc. Further, the user will be able to select a piece of equipment and retrieve information about where that item came from: a location, an event, a certain boss, or even a portion of that player’s personal story. Mobile users will also have the ability to tap a location on the world map, causing their in-game friends to see a radar ping appear on the mini-map and world map. This is a great feature to help less-experienced friends and guildies learn their way around the Guild Wars 2 world.
This is just the start of where the Extended Experience Team is going. In the end, we will make all of our extended experience features tightly integrated with each other and the game, so that it becomes less and less important which piece of hardware you are using to experience Guild Wars 2.

2012年7月26日星期四

The Artistic Origin of the Charr 3

As Charr Week rumbles on like an unstoppable war machine, let’s take a look at the origin of the charr from a visual point of view. I talked to the three ArenaNet artists most responsible for the look and feel of the charr, Katy Hargrove, Kristen Perry, and Kekai Kotaki, to get their take on this iconic Guild Wars 2 race.
Character Artist Katy Hargrove created the original concept art that evolved into the charr, the main adversaries of mankind in the original Guild Wars.
Q: Katy, what was your main inspiration for designing the charr in the original Guild Wars?
Katy: The charr would be the main threat to the humans of Ascalon, so we wanted something inhuman, iconic, and intelligent.
The original concept for the charr was a race of animalistic creatures that have a variety of forms and functions. Some of these creatures would be brutish brawlers that ran on all four limbs, while others would be more intelligent magic users who would stand on their back legs, performing rituals and holding magic artifacts with their hands.
Initially we were considering an orc-like race of creatures, but I think everyone buying d3 gold soon agreed that we didn’t want to make orcs, ogres, or trolls the main bad guys in our game. They’ve been used in many books, movies, and games, and have been done very well. We needed something different, something that would grab at your gut without needing to be explained.
In our world, if you are a human, large cats are terrifying. They’ve been eating people for thousands of years, and they come for us out of the trees and the brush and the darkness. So we took a risk and tried concepting cat people. However, the original concepts weren’t impressive, and even came troublingly close to being cute. We began incorporating fire and horns into their designs to push towards a more threatening, demonic feel. We ended up with a fire worshipping race of hell cats. As we fleshed out more of their story we followed through on less of the varied forms than we originally planned, but you can still see remnants of the original design in the stances of the magic-using and weapon-wielding charr in Guild Wars.
Q: Did you work from a text description of what the charr diablo 3 power leveling looked like, or did you just set out to design an aggressive, animalistic race?
Katy: The original text description for the charr didn’t describe their look much. It mainly described the charr attitude as a race and some of the things they might do in terms of play mechanics. We had a lot of artistic freedom when it came to designing the charr.
One of the ideas that helped sell the charr as a race was they wouldn’t just be dudes with cat heads. When talking about cat people as a concept, that is the mental image that met with the most resistance. I began talking about the charr in terms of being not dudes with cat heads but as chimera-like monsters that joined several animals together, with heavy feline features. I remember a key meeting when I drew a quick sketch of a bipedal cat beast to get the point across, we then began concepting to flesh out the race and really sell the idea – and a charr was born.
Kristen Perry was the character artist who volunteered to craft a viable design for the female charr in Guild Wars 2. The female of the race had diablo 3 items not been seen in the original game, so creating a concept that was both recognizably female and recognizably charr was a challenge.
Q: Kristen, can you talk a little about the different approaches you tried out for the female charr before settling on the final design?
Kristen: As a team, we had many discussions regarding the direction of the female charr, and a lot of that back-and-forth was in the form of thumbnail sketches and theoretical debate. These discussions centered around the tension between making the female charr attractive to the playerbase while still making it look like part of the same race as the male charr.
Much of the problem was in making the female charr more universally attractive, which leans towards a more human appearance. Those initial designs explored the tension between an acceptable human notion of beauty and an animalistic design that is cool, but just too “creature” for the average player to find engaging. This exploratory process brought about one model design that was indeed more humanoid and catgirl in appearance. It had the back leg joint articulation gw2 gold of the charr, but stood much more upright, had a human neck, slender arms and almost hand-like paws—and, yes, breasts. The problem with this design, though, was we were trying to find a solution between both goals, which meant we didn’t really satisfy either. The human part of our charr catgirl wasn’t human enough to be cute, and the charr part of her wasn’t charr enough to be fierce, let alone look like a female of the same race. So while this experiment was very important for visualization, in the end it didn’t give us the result we wanted.
By this point we knew we didn’t want a catgirl, but there was still another conundrum to solve. The males of the charr race are large, overly muscular, brutish, and monstrous. We couldn’t give the female of the race the same hulking masculine proportions, because then there’d be no real way to see any gender difference. But how do you make a smaller, less muscular, less imposing member of the race feel just as powerful as their male counterparts?
Q: So how did you strike that balance and create something that was both feminine and charr-like?
Kristen: Well, when I started designing gw2 gold for sale the female charr, I definitely wanted her to feel just as fierce as the male of the race. She had to feel sleek and agile while at the same time have an appearance of strength and power. By thinking in terms of movement, it became clear the answer was in optimizing nuances. Yes, she had to be large and robust like the male, but we could tone down the testosterone by really extending her body lines to gracefully flow from the top of her head to tail tip.
I didn’t see any reason whatsoever to give her less clawing power, so I rebuilt the sabers on her hands and feet and brought out the padding design. The face and horns were designed with style and movement in mind, but also incorporated markedly more feminine cat-like features instead of the more monstrous male features, though there will be those options too. The horns don’t have a particular direction to denote gender; they just have to look cool. The female’s tail, however, has long hair. This was a very specific thing I wanted to include, as I love the sweeping feel to the long hair, and it’s an easy detail to note from behind in telling whether the charr is male or female.
Finally, there was the matter of the chest. It really didn’t make any sense to have boobs on a charr female, particularly with all the effort we took to make her sleek and fierce. We thought they should have no breasts at all or at least hide them under some fluffy fur. Above all else, we needed to be true to the race, of course! There was still some debate, however, so I gave them a choice: either be subtle and downplay the breasts (it wasn’t a point of the race, anyway) or go full-on realistic. Yes, that’s right —none or six!!
But really, the armor augmentation required for six boobs would be just as ridiculous, so none it was!
Concept Art Team Lead Kekai Kotaki was responsible for bringing the look of the charr 250 years into the future, to the time of Guild Wars 2. The warlike charr have changed a great deal since they first appeared in Guild Wars, so their updated design had to reflect their more industrial culture. I thought we’d let Kekai get in the final word on the charr.
Q: Kekai, how did you approach the charr design for Guild Wars 2?
Kekai: My approach was simple: make the charr badass. And then make them even more badass.

2012年7月25日星期三

Video: Growing the Sylvari

Four years ago, the Guild Wars 2 writers and designers came to the artists with a crazy direction d3 gold for a new race. They are a brand new species to diablo 3 gold Tyria—less than 25 years old—innocent to the world, they nevertheless buy d3 gold possess a collective wisdom. They have a certain noble quality, incorporating gw2 gold Arthurian chivalry as well as all the secrets that the darker places may reveal. guild wars 2 gold They are mysterious. They are unusual. They are unique. They are the sylvari. Oh yeah, and they are plants. In buy wow gold the following video, Continuity & Lore Designer Ree Soesbee and I take a look at the unique background of the sylvari and how our enigmatic plant race has grown and flowered over the years from the initial designs to where we are today. We hope you enjoy it!

2012年7月24日星期二

Announcing Guild Wars 2 Spanish Localization

ArenaNet is excited to announce the confirmed language list for the localization of Guild Wars 2. As you may already know, the game will include full localization of both voice and text into German and French. d3 gold Today, we’re happy to announce that we will also feature Spanish text localization for Guild Wars 2 at launch.
Game text will be translated into Spanish for our large diablo 3 gold and diverse player community in Spanish-speaking countries. Partly due to the diversity of spoken Spanish in different regions of the world, voiced content will remain in English buy d3 gold but be accompanied by Spanish subtitles.
Adding Spanish text localization to our launch plans for Guild Wars 2 is a big deal to us here at ArenaNet. Like our players, the ArenaNet localization gw2 gold team cares passionately about the quality of Guild Wars 2 content, and we are striving to provide a polished game experience in all the languages we support. To this end, we work closely with our design guild wars 2 gold and development teams to ensure that the localized versions stand on their own and meet the high expectations fans have for the game.
¡Estamos entusiasmados de ofrecer la versión en español de Guild Wars 2 para nuestra buy wow gold comunidad global hispanohablante! Lo más importante para nosotros son ustedes, los jugadores. ¡Estamos creando un juego especialmente para ti!
ArenaNet is seeking a Spanish localization editor and a Spanish community manager
As we plan to offer game text in Spanish, ArenaNet is now actively recruiting for a qualified Spanish QA and localization editor located at our offices in Bellevue, WA, as well as a community manager based in Brighton, England. Qualified candidates should apply here.

2012年7月23日星期一

EuFanDay: The interview

As I said in my last entry here on Talk Tyria, Nerdy Bookahs had been invited to the EUFanDay that took place this Monday and Tuesday in Brighton. I was the one representing our blog there (a first post about this went up on our blog. It includes a growing link collection for write-ups etc. from the EUFanDay). As part of this event, we got to talk with some of the developers about Guild Wars 2. Or rather, each of us (the invited fan sites) were allowed to ask one question. I’d collected a few more than just that, so that was a bit sad. Fortunately, I didn’t have as many questions as some others, so the disappointment from those who sent in their questions wasn’t that big on my site.
Tasha Darke and Dutch Sunshine have just posted the transcription of the interview. You can find the first part on her blog and the second one on GuildMag.
As those cheapest d3 gold two already transcribed the interview, I will refrain from doing the same. It’s a lot of work and time, after all (thank you for doing that, by the way!). Time which I rather want to spend on ranting and musing about which we got to know from the interview.
I’ll assume that you’ve read the interview now. But I’ll try to write in a way that you know what I’m talking about even if you haven’t. As I said, we had about 25 people (give or take 3) who all asked one question. So the questions were very mixed. We had a few about PvP and what we now know is that ArenaNet want to have structured PvP as an esport. We don’t know anything new about the observer mode but it’s probably a safe bet that they’ll do everything they can to include this as fast as possible post-launch because it’s needed if they want d3 gold for sale it to succeed as esport. Other than the observer mode, I don’t see a reason why they shouldn’t succeed here. Every character in structured PvP is the same level, has the same quality gear, access to all skills, etc. They also want their structured PvP (and WvW) to be easy to understand and get into. Overflow shards will also allow you to join structured PvP matches (but not WvW), so even if your server is crowded, you can still join those PvP matches. From the interview, I take it that we can expect some kind of announcement about additional PvP maps before release. They mentioned one that has lots of underwater combat and a pirate ship! Another one is supposedly going to make GW1 players feel nostalgic.
On to another area of the game, the community. It was stated again that there will be no restrictions diablo 3 gold or penalties for switching guilds. You’re supposed to be able to switch whenever you feel like it. How that works in the end remains to be seen. It requires us to let go of what we’ve gotten used to (it really shouldn’t surprise us anymore as it’s not the only thing that will work differently than in previous MMOs). Another thing that a lot of people are worried about is how the fansites will survive (I think there was a huge discussion about this on guildwars2guru) when Guild Wars 2 will have official forums. Regina said that while they will have less time, they’re still going to read the inofficial forums, fan sites etc. and that there will, of course, be people who’ll rather post on non-official sites than on the official ones out of fear of being censored on the official forums. If you ask me, I think it’ll be like we have it now: There isn’t guild wars 2 gold just ONE fan site and ONE blog out there. We have so many different ones and so far, there’s space for all of them. Because people have different preferences and thus, will want to post on one site but not on the other. The official forum will just be “one more” site that you can go to but it won’t be necessary. If all you want is get news about the game and chat with a few friends, why not do that where you’re currently doing it already? There’s no need to move on to the official forums as ArenaNet won’t ask us to shut down our fan sites or blogs.
Something that disappointed me greatly were the answers about the customization for female humans mostly. ArenaNet want them to be idealized and beautiful. So no wrinkles, scars, etc. From what I have seen in pictures (or the customization videos from GamesCom), it looks like all female humans are dolls. I’d buy guild wars 2 gold really like there to be the option to have different faces (I’m thinking of Warhammer Online here which made it possible to add scars. We’re fighting dragons here, after all! It’d make sense to have scars!). But oh well, it can’t be changed, I guess. And since I want to play Asura and Charr anyway, I don’t really need to worry about the humans. The thing that then made me squeal again was when they mentioned that there will be dances. I feared that we wouldn’t get those (again, like in Warhammer Online where I first realised that I really love fluff like that and I miss it when it’s not there… just like minipets, emotes,… – thankfully, Guild Wars 2 will have all of those!).
One last thing that I want to comment on is the question by gaming-insight.de about where to get the “good items” (that is, the high-level armor). ArenaNet’s philosophy about how we should be playing the game is “do what is fun for you”. In other words: If you enjoy WvW, you should be able to get the gear from WvW. If you enjoy crafting, you should be able to get similar gear with similar stats (in power) from crafting, and so on. However, certain looks will only be obtainable through WvW, crafting etc. So that when you see a player in a certain armor, you know they have done WvW a lot. But they’re not more powerful than you are when it comes to the stats they have on their armor. If you ask me, this is a great direction and one they’ve already done in Guild Wars 1. There’s nothing wrong with having bragging rights. But make them about the look/uniqueness of the gear and not about the stats on the gear! This will make the game much better than handing out gear with much better stats because it means that the whole game world remains open to you even if you decide to ignore a certain part.

2012年7月20日星期五

The nightmare difficulty level players result: will diablo iii the shaman skills on collocation

The author currently 44 level, just to nightmare the third act. The use of the skills and runes long don’t change, small blame softening and BOSS.
In general, the medicine or very good career. When the monster are too can get hurt a growing BUFF; Has the very strong AOE skills and a single output skills; Every 15 seconds can spirit was a line, 90 seconds can believe in brother chun once, survival d3 gold quick delivery and preserving life ability is good.
Two of the most important skills is spirit line art and soul the harvest.
Spirit do you from technique has his own body, can be in 3 seconds to move freely and invincible. This ability can be in contact with any limit skills, can dodge any damage spell (BOSS Mars skill), through the monster diablo 3 power leveling to eat the blood of beads/SEC special strange/flee for life, it is necessary skills. Runes now it looks nothing special good, I use is dark shadow blast.
Soul harvest is also necessary skills. As long as you are around in more than 5 monster, this ability can provide you with about 100% of the damage, and only half of the CD duration… So we actually d3 gold hurt the shaman is two times the panels show!!!!!!! And the spirit was to do with you in the monster heap came back. I use of runes are the siphon life, strange when can directly back to the full.
I use left key skills is blown poison arrow, mainly is for independent DPS consideration. Not only the output monomer in BOSS war useful, kill small blame when also can kill a priority crispy strange. Runes guild wars 2 gold are the scattering blow arrow, and this is the most natural choice.
I use the right skills is bite the soul, a typical DOT skills. This skill function generally, only in the fight in the much more special movement will have a use, can consider to change for other spells. I use of runes are the spirit of hatred.
I choose a sudden collision with a sudden FuWenLai undead for AOE. This is because the soul must gw2 gold quick delivery be close to harvest, and sudden corpse in the collision can melee damage was caused when the huge AOE.
Finally a skill is the wall dead, because this skill… Very cool. And in the blame of massive damage, can also blocking way to provide control.
Passive choice more important, my choice is:
Jungle tough
You and the pet hurt 20% lower.
Feast grim
When the ball of life for you, you will restore mana 10% of the upper limit, intelligence is increased by 10% for 10 seconds. Intelligence can be stacked up bonus effect 5 times.
To body soul
Spirit, spirit was afraid do and the soul of the harvest cooldown reduced 2 seconds. And next time when you have been fatal injury, will enter the territory of the soul for 3 seconds, and treat you 10% of the maximum life. This effect every 90 seconds can trigger a.
B: yes, I did not take pet because they died too fast.

2012年7月16日星期一

Guild Wars 2 Beta Development Update

Today we get the first official blog post following up this weekend's press beta event for Guild Wars 2.
In this update game designers Randy Knapp, Devon Carver, Jon Peters and Lead Game Designer Eric Flannum give us a quick overview of some core gameplay elements and mechanics that have changed since they were available for public play at last year's conventions.
Downed-State and Repair Mechanics
Several small tweaks have been made to the Downed-State with the goal to make it more meaningful and less frustrating in certain situations. Additionally, the new repair system provides a long-term attrition mechanic similar d3 gold quick delivery to a death penalty.
•While downed, the fourth skill was changed into a channeled heal (instead of a call for help) that is interrupted by damage to enable players to get back up if no enemies and no players are around.
•The penalty for being downed multiple times in a short amount of time has been increased, making it harder to get back up if you get downed too often.
•The cost for traveling back to a waypoint after being defeated has been reduced, instead:
•When a player is defeated, and not just downed, a random piece of their armor will diablo 3 power leveling be damaged.
•If a player is defeated while all of their armor is damaged, then a random piece of armor will break.
•When armor breaks, it ceases to provide any benefit to the player and must be repaired by visiting an armor-repair NPC in town for a small amount of gold.
The Compass
•The compass now provides different zoom levels using the mouse wheel.
•You can now pan the map by right-clicking and dragging.
•Just like in Guild Wars 1 it is possible to draw on the map (to give directions to team mates).
Meta-Events
A meta-event is a series of dynamic d3 gold events that come together to tell the story of an area. Examples include:
A meta-event might tell you the story of a norn area in danger of being corrupted by the Sons of Svanir, or maybe a human region constantly threatened by centaur armies. When the area is peaceful, you’ll know that the centaurs are being held in check, but when the invasion begins, you’ll see information pointing you where to go to help the people of the world stay safe from centaurs. Driving the centaurs back might require a herculean effort with groups of players destroying several catapults and killing centaur captains. A meta-event can cover a guild wars 2 gold much larger region than a standard event might; you could as much as a quarter of the map thrown into turmoil by a meta-event!
Hidden Treasures
To offer additional challenges and reward exploration, the Guild Wars 2 level designers have added a number of hidden treasures to all maps, including puzzles or similar challenges to have to be completed.
Boons and Conditions
Boons and conditions have seen a revamp, after the previous iteration didn't seem to be interesting or fun enough. Both systems were updated to be "less math-y" and give a better feedback for players. You can see updated boons and conditions below, for the full gw2 gold quick delivery details make sure to hit up the ArenaNet blog (in the Source at the bottom of this news item).
Updated Conditions
•Bleed: Inflicts X damage per second. (Stacks intensity.)
•Poison: Inflicts X damage per second. Reduces outgoing heals by 33%. (Stacks duration now.)
•Burning: Inflicts X damage per second. (Stacks duration now.)
•Cripple: 50% movement-speed reduction.
•Chill: 66% movement-speed reduction. 66% skill cooldown increase.
•Immobilize: 100% movement-speed reduction.
•Weakness: Attacks result in a glancing blow 50% of the time and endurance regeneration is slowed.
•Vulnerable: Lowered the amount of armor it reduces, but allowed it to stack so that it creates moments of super-high vulnerability for damage spiking.
•Blind: Your next hit misses.
•Fear: You flee from your opponent.
•Confusion: Inflicts X damage each time a foe attacks. (New condition; stacks intensity.)
Updated Boons
•Aegis: Block the next attack
•Protection: 33% damage reduction.
•Regeneration: Regenerates X health per second.
•Fury: 20% Critical Chance increase.
•Might: X damage per attack increase. (Stacks intensity now.)
•Vigor: Faster endurance regeneration.
•Swiftness: 33% movement speed increase.
•Retaliation: Does X damage to an opponent each time they hit you. (New boon.)

2012年7月13日星期五

man go home after work to kayak 55 kilometers 9 hours

Mates midway to help Wang Google pictures the actual papers reports (reporter the woman Hui) 24 numerous years of Hanchuan ability seed individuals throughout Wang Yahoo, All day and in the am after work, through Hanchuan paddled your kayak across diablo 3 gold paypal the Southern area Bank of Hanyang riv achieve the jaws, and then replayed throughout Wuchang the primary Yi Path property.
Yesterday, the guy diablo 3 items said to journalists generated an associate to present the pup the particular pictures, considerable satisfaction.Wang Yahoo stated, he / she who seem to take Navigation show, within 24 hours he rowed your 55 kilometers connected gw2 gold with streams, which includes a amount of Eight working hours.
This may be the secondly time period he went back property by Hanchuan kayak, this specific 30 days Hunting for days or weeks 1st short period they used 7.5 working hours.Wang Ask title Brighten cheap gw2 gold ice-cubes, within 1999 set about playing open-air athletics, possesses tried to pedal bike, climbing, ski, white water rafting, hiking together with other plans.
Last 12 months they ordered a strong tangerine Usa AE1012 canoe, cleared within East River coaching.Twenty buy guild wars 2 gold four hours times in the evening from nine 30 every day, he’d canoe water, in Hanchuan strength plant close to say hello to the rotating Hanjiang Stream, any downstream.
River Streets around little, a shore in addition to boat folks are inquiring to shouted to your pet.During the daytime this individual Caidian Town hill towards the coast, having half-hour to consume in addition to majority, and also remains downstream into a line, about six to eight twenty-six after dark come to Hanjiang Lake and Yangtze Riv along at the confluence from the Southwest Loan company from the jaws.

2012年7月12日星期四

Diablo 3 Beta Patch 14 Live

The new patch is out and it’s awesome! Graphics are improved, I feel like they also improved the physics a bit, although no mention of it in the patch notes. Seems that the monster now do double damage, are harder to kill as well as some other difficulty increases, the Skeleton King almost buy d3 gold killed me multiple times during the fight. All in all the game feels and play great. Some minor lag issues, but overall this beta feels finished. Check out this brutal boss fight on my first run-through with the barbarian. You can get cheap diablo 3 gold the patch notes at the bottom of this post.
For best graphics set to 1080p – click play, then click the gear icon that appears then 1080p.
Let’s take a look at the crafting changes:
Crafting
Gold cost to craft items reduced
Cost to train Blacksmith doubled
More diablo 3 gold crafting materials are now required to craft items
Chance to salvage rare crafting material from blue Magic items reduced from 10% to 5%
This just made crafting a whole lot more expensive. Doubling the price of training the Blacksmith, reducing salvage rate and really increasing guild wars 2 gold the number of materials needed to craft items. This is a much needed change as players got into the habit of mass-producing crafted items hoping for a chance to get the affixes they wanted, and salvaging and selling the rest.
Check out Markco’s commentary on the effects of the patch:
Blizzard buy gw2 gold has meet a lot of negative feedback from their long-time followers about the fact that they have sacrificed the dark, gruesome nature of Diablo and made it easier and more appealing to the “casual player”. It seems that players voices are being heard. I’m noticing scenes of gruesome murder and impalement inside of dungeons, playing the game takes more effort and skill and leveling up artisans will now be a monumental task. That combined with the Blizz dev’s promise that “You Will Die a Lot” in later difficulty stages makes me think that Blizzard still has what it takes to satisfy the hardcore PC gaming market.
Not much longer now…

2012年7月11日星期三

Diablo 3 PvP Matchmaking System

Finally some PvP talk have kicked off the in forums. This thread concerns the matchmaking system. The title of it is called: Stop saying PvP will be “Pay to win” where the OP is claiming that the matchmaking is based on your gear, which is a ridiculous statement, runescape gold that got a response from Bashiok to clear up any misunderstandings.
More specifically, based off of your win/loss record. It’s not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system buy wow gold used for Chess championships. Your win/loss and who they were against determines a ‘skill rating’, which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any swtor credits individual factors like build, gear, or player ability, you’ll find some equilibrium where you’re facing off against players that you’re about as likely to beat as you are to lose. If getting better gear raises your abilities then you’re simply matched gw2 gold against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you’re ultimately still netting around a 50/50 win/loss as you’re always matching against similarly rated players.
Umm… rift platinum that rating system wont work. You can’t use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they d3 gold have the same team batting average and era. It’s not a fair fight.
Oh no, it’s not based on ratio. Look up the Elo system, I’m sure there’s a wiki that can explain it better than I could.
The matchmaking system is not based on your gear but your win/loss record, just like in World of Warcraft, correct me if i’m wrong. This means that you will eventually fight against players who have used real money to purchase awesome gear. There’s nothing that can the current matchmaking system can do to prevent you from not going up against RMAH users.
So, pay to win? Yes, all the way to the top.

2012年6月29日星期五

Diablo 3 Witch Doctor Leveling Guide

In this Diablo 3 Witch Doctor leveling guide, you are going to discover the top builds, strategies, and tips for leveling up efficiently as a Witch Doctor in Diablo 3. We will start with talking about general strategies and leveling paths, progress into builds, and finally gear suggestions for your Witch Doctor. Diablo 3 Witch Doctor | d3 gold buy Leveling Guide – Leveling Paths In Diablo 3, leveling up is pretty simple since you get so much bonus experience points for repeating mid-act and end-act boss quests. As a result, in most situations you will be able to level up quickly by repeating the mid or end-act boss quest | d3 gold eu closest to your level. You also earn the most experience points for fighting monsters that are around your level. This means you should not worry about rushing through the acts (unless being power-leveled by a max level friend). The level range recommendations in-game do a pretty good job | d3 items of pointing you in the direction. Pick the mid-act or end-act boss quest that is in your level range and offers the fastest kills. I would also recommend staying in the recommended difficulty modes for the following levels: Normal from 1-30ish, Nightmare from 30ish-50ish, and Hell from 50-60. While you might earn slightly more XP for gw2 gold quests and enemy kills by fighting to the hard difficulties sooner, unless you have a friend to power-level you in a private game you will be better off by focusing faster kills with less experience points. This will average out to faster levels. If you do not have an arranged team, whether or not you play with group is of no consequence. Unless you guild wars 2 guide luck into an amazing group, pick-up groups generally offer less experience points than playing solo. D3 Witch Doctor Leveling Tips – Builds The Witch Doctor has a variety of skills and as a result a variety of skills. With that said, I think Poison Dart with the Splinters rune, Soul Harvest, Summon Zombie Dogs, and Gargantuan are necessary skills for any solo leveling build. Soul Harvest literally doubles your damage, Poison Dart takes out bosses in no time, and your pets are the Witch Doctor’s defense. For group play, you can always swap out your pet skills for group buffs or more damage. You can get more builds and info than provided in this Diablo 3 Witch Doctor leveling guide by checking out our Diablo 3 Witch Doctor builds guide.

2012年6月13日星期三

The animations for Laceration and Collateral Strike have been improved

Operative Concealment -The animations for Laceration and Collateral Strike have been improved. -Survival Training now increases healing received by 1% per point (down from 3% per point). Trooper Vanguard -Pulse runescape gold Generator now only affects Pulse Cannon, as described. -Ion Cell now generates 100% additional threat while active.Shield Specialist -Supercharged Ion Cell now increases buy runescape gold Ion Overload damage by 25%. While Ion Cell is active, High Impact Bolt triggers your Ion Cell on the target and up to 4 additional nearby targets. This damage does not affect runescape money sleeping, lifted, or incapacitated enemies. This generates a high amount of threat. -Static Shield: The critical chance bonus applied to Stockstrike and Explosive Surge has been reduced to swtor credits 8% per point. -Static Surge now increases the damage dealt by Explosive Surge by 6% per point and causes Storm to grant 1 charge of Static Surge per point, which makes the next Explosive Surge free of cost. This skill buy swtor credits now requires Storm instead of Static Shield. Commando Gunnery -Cell Charger has been redesigned. While Armor-Piercing Cell is active, there is a 50% chance per point to generate 1 Energy Cell/vent 8 Heat every 6 seconds. -Charged cheap swtor credits Barrel and Gravity Surge have swapped positions in the Skill Tree. Charged Barrel now requires Grav Round and Gravity Surge now requires Charged Barrel. -Gravity Surge now additionally grants an extra stack of Charged Barrel and Charged Barrier, if applicable, with each Grav Round fired. -Heavy Trooper now increases healing received by 1% per point (down from 3%). Assault Specialist (Commando) -Target Lock has been redesigned and now gives Full Auto and High Impact Bolt 10% of armor penetration per point.

2012年6月7日星期四

It Came from the Blog got together Monday night for a last minute Day of the Dead Dance Party. We danced, we got dead pets and we traveled to all the old world Horde graveyards. Paragus and others wow gold made some Bread of the Dead for all to share. Rossor (Matthew Rossi) joined us as well for some dancing and tank discussions. I am still working on the buy wow gold video, but here is a gallery of stills from the dance party: Stop the presses! Hold your Hawkstriders! It came from the Blog is having a last minute Day of the Dead Dance wow power leveling Party tonight! And everyone is invited: ■Where: Falconwing Square on Zangarmarsh (US) realm ■When: Midnight EST (10pm Server time, 9pm PST) ■Who: Any level Horde character ■How: swtor credits Ask Robinella or any It came from the Blog Lurker for an invite to the guild ■What: We'll be making a video of dancing with Catrina and transforming (so don't do the achievement rift platinum before the rest of us) as well as completing The Grateful Dead quest. If you have time to log on before the event and make some pocket money, learn cooking and bake some bread, please do. But we'll have extra buy gw2 gold cash and bread for those who don't. Of course, you'll only be able to complete The Grateful Dead quest outside of Silvermoon if you are a Blood Elf, but we will travel to other graveyards for other races, time permitting. Or you could just make a baby Blood Elf for this event only -- for those of you not dead set against it. (See what I did there?) Most questions about It came from the Blog are answered in our FAQ. If you have others, please ask in the comments.

2012年6月1日星期五

Choose My Adventure Live: Level 25-29 PvP, choose upcoming play

Choose the adventures of Robin Torres as Roblinator the goblin shamanator or join in with It came from the Blog on Zangarmarsh (US-PvE-H). This week, Roblinator is in the 25-29 level range of battlegrounds. diablo 3 gold Join me in game or in the stream above and the chatroom after the break. Also after the break are polls for upcoming play sessions; please vote for guild wars 2 gold what you would like to see on future streams. Update: The stream is now over. Click the image above to watch the video replay. Polls Have you been diablo 3 items missing the polls? I didn't expect to get so many levels last week, else we would have had at least one last time. First up is where I should be questing right now. This will gw2 gold affect next week's show, unless today's battlegrounding and the dailies boost me up over 30. Where should Roblinator quest from 25 to 30? Stay in Hillsbrad Foothills, even though the quests d3 gold are green and grey 36 (10.2%) Stonetalon Mountains 195 (55.2%) Arathi Highlands 122 (34.6%) What about after that? Where should Roblinator quest from 30 to 35? The Cape of Stranglethorn d3 items 146 (42.8%) Desolace 92 (27.0%) Southern Barrens 103 (30.2%) Who should Roblinator be schmoozing? What tabard should Roblinator be wearing? Goblin 86 (25.4%) Orc 52 (15.4%) Troll 36 (10.7%) Forsaken rift platinum 58 (17.2%) Blood Elf 42 (12.4%) Tauren 54 (16.0%) Other, please state in the comments 10 (3.0%) Next week will be another dungeon. If you are in your mid-20s on Zangarmarsh, please join me. Same time, rift platinum fast delivery same channel. -------------------------------------------------------------------------------- Please join us on Zangarmarsh (US-PvE-H) in It came from the Blog. Guild ranks of Blog Lurker or above can invite, so /whisper Roblinator or any online member. You are all welcome as long as you play by our simple rules -- basically, don't be a funsucker! Visit the guild FAQ for more details. --------------------------------------------------------------------------------

2012年5月21日星期一

Crew Skills Crafting Skill Combos That Make Sense In SWTOR 4

With a system as diverse as this and with an item count that is through the roof, and a very complicated interdependency it is easy to see how someone playing SWTOR would need some guidance as to which crafting skills to choose to mesh with their character choice they have runescape gold, made.
This guide is geared towards a New to a Moderate player experience level with SWTOR and MMO’s in general and is designed to help those players find a crew skill, crafting skill combo that will support the needs swtor credits, that their character will have and to create a good synergy between what they can make and what they can equip and use.
Helping people pick what they want to take to make what they want to make.
There are many approaches to buy runescape gold, playing this game and making crew skills work for you. There are people that will play and use crew skills as a way to help them generate income via specializing in three gathering skills and their luck on the Galactic Trade Market, and then buy swtor credits there are other methods like this guide talks about and that is gearing towards a self sufficient play style.
Bioware in my opinion it seems, is designing this game around the thinking that most people will choose a crew skill combo that supplements the runescape money class chosen and is supported by itself in its structure.
That structure being■one crafting skill that supports the class
■one gathering skill that supports the crafting skill with materials collected that are used in the crafting process
■one mission skill swtor gold that supports the crafting skill with materials collected that are used in the crafting process
You can have a total of 3 crew skills trained for your main character. You are the Boss you know the schematics, your companions are your workers, they are the “crew” in crew skills. You runescape gold fast delivery cannot craft in this game unless you have at least one companion that you acquire around level seven or so, it varies for different classes the level at which you get your first one.
As you level in this game on your way to max level at fifty, you will be given the ability to send out swtor power leveling more companions to do missions with or to assign crafting or gathering tasks at various intervals in the leveling process. For example I got my second companion “2V-R8″ as a bounty hunter at level 15 when I acquired my ship.
The crew skills are broken down into three different categories at this time, each category is its own special type and have different features for each.
Crafting Skills■Armormech
■Armstech
■Artifice
■Biochem
■Cybertech
■Synthweaving
Gathering Skills■Archaeology
■Bioanalysis
■Scavenging
■Slicing
Mission Skills■Diplomacy
■Investigation
■Treasure Hunting
■Underworld Trading

2012年5月18日星期五

SWTOR Vanguard & Commando Guide

Note: This is page 2 of the Trooper Leveling Guide, for page 1, visit SWTOR Trooper Guide The Heavy Tanking Vanguard The heavily armored Vanguard is a great AC choice if you’d want to out-survive your enemies. Just like how your Trooper absorbed damage and dish out mid-ranged attack with a Rifle, now you as a Vanguard holds a Blaster Rifle in your main hand and a Power Generator and a Shield Generator in your offhand, the former is good for levelling as a DPS generator while gw2 gold the latter helps you mitigate damage and out-surviving anyone. At level 15, the whole troop led by Vanguard will become even stronger by learning more new defensive abilities like Guard, which will reduce damage taken by 5% for squad mates within 15 meters on a melee. And for yourself, you will learn Reactive Shield which lets you take 25% less damage for 12 seconds, which is a great shielding ability to use especially when you are running guild wars 2 gold out of health energy. Still not enough? For your solo quest you will have Ion Cell which not only lets you take 5% less damage with 60% increase in armor, but you shield chance will be increased by 15%. Bang! Click Here for the Old Republic Complete Mastery Guide Leveling the Ever-Shooting Commando The devastating Commando specializes in mid-ranged and melee attacks and is going to wield its two-handed Assault Cannon dealing massive damage cheap gw2 gold at the enemies. Shooting, shooting and shooting! The Combat Medic Skill Tree even allows the Commando to perform its healing skills by shooting at your friendly targets. What a shooting specialist! Your Commando can become a high-damaging DPS dealer with a lot of AoE attacking abilities, or you may prefer to plant the Combat Medic skill tree to build an expert healer. With Combat Medic, you are going to gain many cool healing skills such as lobbing the Kolto Bomb to buy gw2 gold heal up to 3 targeted allies in 8 meters, and Trauma Probe which heals any target who takes damage. At level 10, your trooping adventure starts to get more interesting because you will already gain a variety of new abilities such as the huge Assault Cannon, the Frontline Physician that reduces revive cooldown, the Charged Bolts which fires off massive ranged damage at targets, the Power Generator which is a great tool for levelling and the Medical Probe healing ability. Thanks gw2 power leveling to the heavy armor that the Commando grants, as well as the sufficient DPS attacking abilities which has made the Commando still a very entertaining AC even if you’ve decided to just plant the Combat Medic tree to keep your army alive and trooping on and on. Which Crafting Skills Suit The Trooper Best? You guessed it! My answer is “any” for the Trooper. However, I’ve come up with a recommended choice for you. Other than this, orchestrate the Crew Skills following your playstyle, or just intuition. Armstech – This skill lets you create your own melee and ranged weapon and modify Trooper’s barrel. Vanguard definitely would love this to add more fun to using its Blaster Rifle; while those Commandos who have chosen the Combat Medic Skill Tree and would like to make your dps attacks more interesting, take this! Send your helpful companion to “Scavenge” and “Investigate” the materials for you now! I hope you’ve gained some valuable info from this Trooper Guide and will enjoy a better leveling experience soon!

2012年5月16日星期三

Grouping-in Everquest

Please note that Everquest is based around grouping. Leveling for you will be significantly harder if you do not group. Grouping in Everquest is much different than other games out there. The game that is very similar to EQ when grouping is FFXI. In Everquest you hang back and have someone pull mobs to your group. The diablo 3 gold group will then kill the mob and the puller goes and finds another. It's a very basic system and sounds less interesting than it really is. A group generally consists of a Healer, a Tank, two DPS and a puller. You don't always need this setup, but it is the preferred one. You guild wars 2 gold may want to keep in mind that there are "Dungeon Crawls" in EQ, just not as common as they would be in WoW or other games similar to WoW. Below is a list of all of the classes and the average chance of them finding groups, also listed is there group roll. Bard Role: Support Desirability: diablo 3 items Average Beastlord Role: DPS Desirability: Average/Low Berserker Role: DPS Desirability: Average Cleric Role: Healer Desirability: Very High Druid Role: Healer/DPS Desirability: Average/High Enchanter Role: Crowd Control Desirability: High/Average Magician Role: Crowd Control Desirability: gw2 gold Average/High Monk Role: Puller Desirability: High/Average Necromancer Role: DPS Desirability: Average/Low Paladin Role: Tank Desirability: Average/High Ranger Role: Puller/DPS Desirability: Average/High Rogue Role: DPS Desirability: Average/Low Shadowknight Role: Tank Desirability: d3 gold Average/High Shaman Role: DPS/Slower Desirability: Average/High Warrior Role: Tank Desirability: Average/High Wizard Role: DPS Desirability: Average/High Even if the class has a low chance of getting into a group, if you're guilded (and of course they like you) your chance of getting a group d3 items is almost 100%. Having said that there is an alternative option if you have some extra money, and of course your computer can handle it, boxing. Boxing This is Everquests terminology for playing more then one account at once. This is widely known and very commonly done. Due to Everquests age, you don't need the best computer in order to rift platinum do this, but you do need some multi-tasking skills and Coordination. Especially when you box more then just 1 account. The easiest way to lessen the load on your computer while boxing is to go into your ""options and put EQ in windowed mode"". This will allow you a much easier time alt tabbing between both accounts. Also if you have trouble running both accounts close all programs that you're not currently using (AIM, Limewire, Torrent, Internet etc etc). This should help reduce the strain on your computer of running two EQ's. If the above doesn't help, then lower all in game graphics and especially spell detail. I have a very good Alienware computer and in a raid with spell detail up it still eats my FPS.

2012年5月7日星期一

Runescape Summoning

The Runescape Summoning skill was unleashed the 15th of January 2008. It is Members-only. It's a fairly new skill, I have tried it..., but it was not my favorite. The basic idea is to be able to Summon beings called Familiars using different items. These Familiars can be used for many different things, according to which you summoned. A lot of them can be used for helping in attacks. If you have 10 levels over the Familiar that you summoned, you can talk to it! With some exceptions, of course. Summoning Pouches runescape gold are used to summon the Familiars. You have to have a lot of materials to summon a Familiar. First, you will need an empty pouch. Then the number of Spirit Shards needed to summon your particular familiar, a Charm, and the component needed to summon your particular Familiar. I buy my Sprit Shards and Pouches from Pikkupstix in Taverly. Charms are best gotten by Monster Drops. If you wanted to make a Summoning Scroll to have your Familiars use their special moves, you would swtor credits need to make a complete Summoning Pouch, and then use it on an obelisk, and it would turn your pouch into 10 scrolls. There are seven different types of specialties, Fighting, Light Enchancers, Skill Boosters, Remote Views, Beast of Burden, Heals, and Foraging. Fighting of course means your Familiar with fight along your side (only in multi-combat areas.) Light Enhancers will make any light that you are holding (candle, lantern, so on) brighter. Skill Boosters make your skills runescape money go up, simple enough, right? Remote View, now this is an interesting one. They can fly up and let you see through their eyes thus having a "bird's eye view". The Beast of Burden specialty is able to carry items. Healer, of course heals you. Foraging will find different items every now and then; it can carry 30 of the items. Pets are a fun addition to this skill. If you have ever seen the cats that follow people, these are a lot like them. There are many different types of pets. From a Bulldog to swtor gold a Giant Crab to a Zamorak Hawk to a Baby Dragon! The Cats are not classified as pets. You will have to complete the Wolf Whistle quest to get any pets. You ARE allowed more than one pet. You have to have 10 levels above the last one to get Say your level 12 summoning, then you're allowed 2 pets. However, you cannot have 2 of the same pets. Therefore, if you have a Saradomin Owl, you cannot have another Saradomin Owl. You can store scrolls in "headdresses". Some Headdresses are not Summoning Specific, so you will have to go to Pikkupstix to get them enchanted, for free I might add. Some Headdresses Include: Antlers, Feather Headdress, Rune Full Helm, Any Fremennik Helmets, and Dragon Medium Helm. Headdresses can be very helpful in situations where you have to act fast. They can also be useful when you have to save room in your inventory. As I said above, personally this is not a skill that I am interested in. However, for a lot of people, this is good fun. (I would not want to meet someone in the wilderness with a Familiar by their side, I can tell you that.)

2012年4月16日星期一

rs Disadvantages:

Rangers will hide behind a rock and range Hill giants, making it difficult for you to acquire a kill.

For players with combat levels in the 30s, Hill giants may be a bit harder to kill. Bring plenty of food and best equipment you can use.

This place may get unbelievably crowded, with multiple people competing for each giant. Being a quick clicker with fast reflexes will help a great deal, if you have a touchpad then this may not be the place for you. It is best to log in to an un-crowded world.

Tips:

Memorise a hill giant respawn point and you may get a kill most of the time. (EXTREMELY useful, as most do not use this, will give you a huge advantage knowing where to click when the others do not)

It may be hard to get a kill, so be patient. Try to pay attention to other people's battles so you know when the next hill giant will appear (e.g. If Player A defeats giant at 1:32, and Player B defeats giant at 1:40, go to the spawn point of Player A for a quicker swtor credits spawn)

Bring an air staff and get Wind rush ready, and when a monster respawns click on the monster. This way rangers won't have advantage over you.

2. Kill Zombies in the 2nd level of the Stronghold of Security.

A Zombie

Combat level: 30

Advantages:

The place isn't as crowded as Hill Giants. The ratio from person to monster is 1:2 or 1:3, which is low unlike the ratio at Hill Giants, which is 2:1 or 1:1.

They drop steel arrows, you can sell them for good profit.

Disadvantages:

You need to get past the 1st level of the Stronghold of Security.

Zombies are aggressive only for 5–10 minutes, then you have to re-enter the level.

The drops are not so good.

They have a maximum hit of 40.

3. Kill Hobgoblins found in many places, such as Edgeville Dungeon, Asgarnian Ice Dungeon, or in the Hobgoblin Peninsula outside the Crafting Guild.

A Hobgoblin

Combat level: 28, 42

Advantages:

Drops buy swtor credits limpwurt roots, along with other good drops.

They are aggressive.

Asgarnian Ice Dungeon is not crowded, and range attackers cannot reach all the hobgoblins at peninsula, unless they use a longbow or come close-up.

They are found in groups of close proximity.

Disadvantages:

They hit hard and accurately.

They have high defence.

4. Kill Zombies or Skeletons in the Varrock sewers or Edgeville Dungeon.

A Skeleton

Combat levels: 13, 18, 24 (Zombies) and 21, 22, 25, 45 (Skeletons)

Advantages:

They have a decent amount of life points for their level.

Skeletons have weak attack.

Disadvantages:

Their drops are terrible.

This place is better for rangers, causing crowds.

Level 25 skeletons, only ones without rivals, are very deadly.

5. Kill Zombies in the Graveyard of Shadows.

The Graveyard of Shadows

Combat levels: 18, 24

Advantages:

Low level with lots of life points.

Close to Clan swtor gold Wars, so you can go into the safe free-for-all and get killed, regenerating your health, run energy, and prayer.

Disadvantages:

Level 18s only drop bones, and level 24s drop only bones and low amounts of coins, or air, mind and cosmic runes only if you are very lucky.

Multi-combat area, so many zombies can pile you at once, or someone can steal your kill.

players can attack you as of the 1st February 2011.

This place is in the Wilderness, so it might be a risky adventure for lower level players.

6. Kill Barbarians in the Gunnarsgrunn Longhall.

Gunnarsgrunn Longhall

Combat levels: 15, 17

Advantages:

They give very good and fast XP each kill.

There are Cooked meat respawns on the tables for restoring life points, also dropped by barbarians.

Disadvantages:

Can get very crowded.

It is a multi-way combat area so other players can take your kill.

Tips:

In a crowded world such as World 1, there are usually players giving wow gold away free food by the fishing area, east of the village.

7. Kill Guards at the entrances of Varrock and numerous locations in Falador.

A guard. Note that guards in Varrock wear yellow and white armour.

Combat levels: 19-22

Advantages:

They have low Defence, making it easy to hit them.

People tend to train in the palace, so it is not very crowded.

There is a bank nearby, so you can bank any drops or get food easily.

Not many people train here as their drops are not worthwhile.

Disadvantages:

On top of the wall, where it is least crowded, there are only two Guards.

If it gets crowded, it is nearly impossible to get a fight.

They hit 30s, and often

8. Kill King scorpions on Crandor or in the Falador mining dungeon.

A King scorpion

Combat level: 32

Advantages :

They have low defence, making them easy to hit.

It is not very crowded as people come to Karamja/Crandor to fight Lesser Demons or fish.

They can easily be killed, giving rift platinum you fast xp.

Aggressive until level 65.

They have weak attacks.

Fast respawn.

You help low-leveled miners

Disadvantages:

No drops. Note: some players might find this as an advantage because it means less bank trip and more xp/hour.

The way to them is hard, as you have to run trough the Karamja/Crandor Volcano.

9. Kill Al-Kharid warriors in the Al Kharid Palace.

An Al-Kharid warrior

Combat level: 9

Advantages:

Warriors can be killed within seconds at this level.

The Warriors have a low defence, making it easy to hit the player's max hit often.

Warriors do low damage.

Lumbridge is close by, so on death it does not take long to return.

Works well with pures.

Cabbage spawn in western room for some healing.

Disadvantages:

It's often very crowded.

If you attack a warrior, the ones near you will also attack you.(this may actually work to your advantage if your defence is relatively high as it would allow you to attract many warriors at once, which would allow for lazier training).

10. Kill Scorpions at the north Al Kharid mining spot.

A Scorpion

Combat level: 14

Advantages:

Max hit is only 20.

Less crowded.

High lifepoints and low Defence.

It is not a multi-combat area, so no one can still take your kill.

You help low-levelled miners.

Disadvantages:

They hit constantly, therefore low level players need food.

They do not drop anything (for f2p players). Note: some players might find this as an advantage because it means less bank trip and more xp/hour.

They are a little spread out, reducing the kills per hour.

11. Kill Jail guards at Draynor village.

Some Jail guards

Combat level: 26

Advantages:

They are usually not crowded.

You can hit often because their armour is leatherbody and they have low Defence.

Disadvantages:

They only drop bones.

They are accurate, so food may be needed.

Tips:

It's multi-combat, so if you are weak, you can just ask another stronger player to help.

2012年3月26日星期一

SWTOR Bounty Hunter Companions Guide

Welcome to my SWTOR Bounty Hunter Companions Guide, where I will tell you everything you will need to know about each companion available while playing as a Bounty Hunter class. Every class in SWTOR gets their own unique companions, who will each specialize in Healing, Ranged DPS, Melee DPS, Ranged Tanking, or Melee Tanking. If you think back to the Star Wars films, your typical Bounty Hunters would be Jango Fett and Boba Fett. Bounty Hunters usually work alone, and have neither an allegiance to the Imperials or Republic.

They tend to be on the Dark side, as they’re classed as an Imperial character, though their main focus is helping themselves by gaining wealth and fortune. Whether you choose to be a Mercenary or a Powertech in SWTOR your companion characters will be the same.

I am writing swtor credits this SWTOR Bounty Hunter Companions Guide to give you all the information you need in one place. You can click on the companion’s name you want to know more about to get a full page on that particular companion and see what gifts they like.

Mako Guide

Mako is a cute, young Cyborg who was taken under the wing of Braden. She is originally from Nar Shaddaa, though when you meet her, it will be on Hutta (the starter planet for Bounty Hunters). She will be your first companion, and if like me, you chose to be a Powertech (Tanking role) she is likely to be the only companion you’ll need as she specializes in healing. She’ll keep you alive in battle, while occasionally attacking your foes from a distance using a blaster pistol. Mako will become your companion buy swtor credits at around level 8. She is also romance-able if you’re playing SWTOR as a male Bounty Hunter.

2V-R8

2V-R8 is the droid that will come with your personal spaceship when you play on the Imperial side, and aside from using him to do your crew skills, you won’t find much use for him elsewhere. He’s not really classed as a companion, though in battle he will punch weakly with his fists and heal you (very poorly I might add). While questing, however, you will complete quests that will allow you to upgrade his parts. You will get him at the end of Dromund Kaas, when you steal your ship. 2V-R8 is not romance-able, nor can you gain affection with him.

Gault Rennow Guide

Gault is a Devaronian who used to be a notorious smuggler. He has found a paranoia-free lifestyle as a swtor gold gun-for-hire now, and will join your crew at around level 27, once you have completed all you class quests on Tattooine. He specializes in being a Ranged DPS and benefits from using a Sniper Rifle. Rennow will approve of any conversation that consists of: greed, indulgence, and thinking your way through a problem, though he despises options that involve fair fights, pain, charity and rules.

Torian Cadera Guide

Torian Cadera is a human Mandelorian Bounty Hunter, who will join your crew at around level 32 once you finish all your class quests on Taris. He is constantly trying to run from his shame of being a traitor’s son, and loves all conversations concerning challenges, honor, Mandelorians, and respect. By the time you gain Torian to your crew, you will have finished Act 1, thus unlocking your wow gold Legacy title (if you haven’t done so already). Torian Cadera is romance-able if you decide to play as a female character.

Blizz Guide

Blizz is an adorable little Jawa who you will discover at around level 35 upon completion of your story quests on Hoth. Blizz received his nickname upon kicking up a snowstorm of excitement during his first experience of “the white sands”. He likes this nickname as it reminds him of better days. He also loves adventuring, gadgets, attention, praise and friendship, but he will disapprove of people being mean to him, extreme violence, and scary things. Though he sounds too cute and small to be of any real use, but don’t judge a book by it’s cover as he is a very powerful ranged tank. He is not, however, romance-able.

Skadge Guide

Skadgeis a Houk and a Melee tank who prefers to use a Vibrosword to attack close to. You can find Skadge at the end of Belsavis once you complete your quests there. This should all be at around level 41, though it will differ depending on how long you take to complete your story here. I would suggest that Mercenaries use him over Powertechs due to his role, though he could come in handy if you change his stance. He is not a romance-able companion, regardless of your sex, but are you really that upset about that? Didn’t think so…

As promised, that was my SWTOR Bounty Hunter Companion Guide. I hope it fulfilled every wish you had of it, though if you want more information, be sure to check out my more informative, more involved articles on each individual companion. If you have an alternative character, you can also go and check out my articles for each respective companion!

2012年3月13日星期二

The 2012 Speculatron Weekly Roundup For March 9, 2012

Bill Kristol says it's just getting started. Sarah Palin says all bets are off. Other GOP luminaries say that so far, what they've seen has been "a collective yawn." What are they talking about? The GOP race for the 2012 presidential nomination, that's what. And all of these assessments have been handed down from on high in the wake of Super Tuesday's results. But wasn't Super Tuesday a pretty unequivocal win for Mitt Romney, leaving him as the only candidate with a path to the nomination that doesn't require a series of miraculous events? Well, sure, if you're going to be all wow gold realistic and practical about it, concentrating only on fundamental factors like Romney's swollen war chest and his superior organization and the likelihood of him having success in the backloaded winner-take-all primaries to come and his current delegate count. But if you do like most of the media has done, and stare into the blinding lights of cloudcuckooland and allow yourself to be dazzled by all the SHINY SHINY so that you get a little light-headed and trippy, then maybe you can see that Romney's big wins Tuesday night were actually some sort buy wow gold of devastating setback. OH, WE GET IT. You want to "keep things in perspective." You read Nate Silver's curtain-raiser on Super Tuesday, where he projected that Romney would likely net 224 delegates, and he won 213, and surely we're not going to start tearing our eyes out over the fact that he underperformed by eleven delegates. Well, did you go on reading? If you had you'd have seen that Silver's "upside scenario" was 267 delegates. So what's Mitt Romney's fatal flaw, that prevented him from succeeding as successfully as he could? Ron Paul stole three delegates cheap wow gold in Virginia, after all! Look. The important thing to realize is that the people who cover politics hate it when the game gets called early. Yes, Romney has the clearest path to the nomination. Rick Santorum, who remains in the next best position to win, would have to either win a staggeringly high portion of the remaining delegates or benefit from some sort of unforeseen Romney mega-mistake that causes the complete collapse of his support in order to get to 1,144 delegates and win the thing outright. But he (as well as Newt Gingrich) have not technically been mathematically wow gold eu eliminated, and coming up soon are contests in Mississippi and Alabama, where Romney is likely to lose. And if we squint at that at just the right angle, maybe Romney is actually in total disarray. But if we're looking at this with clear eyes, it's actually become apparent that Mitt Romney is no longer running in a contest against Santorum, Gingrich and Paul as his competition. His only opponent now is the faint specter of a deadlocked convention. It's more likely, at this point, that his three co-competitors can deny Romney the 1,144 votes than it is that any one of them can overtake him and win them for themselves. And that's the story of Super Tuesday. Which is now over! Welcome to much less super part of the primary season. In other news from the campaign trail, Newt's exhaustion led to an awkward naptime, Mitt's Olympic-sized round of government gold-digging came back to haunt him, Santorum-speculators offered a bright assessment of his political future, President Obama may end up with an enemy delegate at his convention, and we're left to wonder -- are pollsters giving Ron Paul the stink-eye? All of this and more is waiting for you to enter the Speculatron for the week of March 9, 2012.

2012年3月11日星期日

Rick Santorum Woos Guam, Apologizes For Joke About Exiling Unwanted U.S. Judges There

An offhand joke during the New Hampshire primaries about sending unwanted liberal judges to Guam is coming back to haunt Rick Santorum.

Both Santorum and Mitt Romney are trying to woo Republicans on the tiny island in order to pick up its nine delegates in Guam's caucuses on Saturday.

One of Romney's sons, Matt, is going to Guam swtor credits on the day of the caucuses. Santorum recently held a call with Republican leaders in the U.S. territory.

But first, Santorum apologized for his joke about the island.

At a town hall event in Tilton, N.H., on Jan. 5, Santorum had joked about exiling liberal judges to Guam.

Santorum buy swtor credits had singled out the 9th Circuit, which is despised by many conservatives, who perceive it to have a liberal bent. He had said if the court were to be abolished, he had "some ideas" about what to do with the judges -- a comment that elicited laughter from the audience. He then joked about sending the judges to swtor gold Guam.

"I want to be responsive and I want to be respectful of the Constitution because there is a provision that judges are appointed for life," he had said. "Now maybe we can create a court that puts them in Guam or something like that so they can keep their life appointments and appoint a whole bunch of new judges to different cheap swtor credits circuits."

According to Sen. Frank Blas Jr., a GOP leader who was on the recent call, Santorum told Guam Republicans that he was sorry for his remark.

"It was very sincere," Blas said.

Another Guam politician on the call, however, was disappointed with Santorum's lack of knowledge about the island. "I was quite disappointed with how the discussion went," said Sen. Mana Silva Taijeron. "We were kind of expecting his views on how he is going to assist Guam. And what I've learned is he is very misinformed, actually uninformed, about some of our issues we face here on Guam."

There are 54 delegates up for grabs in Guam, the Northern Mariana Islands, American Samoa, the U.S. Virgin Islands and Puerto Rico.

2012年2月28日星期二

Protecting Women And Their Children Around The World

My pastor and I have a friendly tiff going on. He says that Jesus was strictly a-political; therefore, Christians should abstain from politics completely. I say that Jesus challenged violent, poverty-inducing, socio-political structures throughout his life and ministry; therefore, Christians have a duty to advocate for peace and to speak out for the poor and the oppressed. Both of us are hardheaded, and neither of us cedes much in our debates, but we always walk away as friends, because at the end of the day there's a key component to the discussion that we both agree on: The Bible is not a public policy manual!
I realize that might feel like an outrageous statement to some. After all, the first runescape gold five books of the Bible are commonly referred to as the "Books of the Law." These books contain legal codes that governed the every-day life of the ancient children of Israel, ranging from personal hygiene to how to prosecute thieves and murderers. Furthermore, the Hebrew prophets railed against the kings of their day for making "unjust laws" and "oppressive decrees" (Isaiah 10:1), implying that there is such a thing as an unjust law -- and woe to the legislators who write them!
Over and over the Scriptures reveal a God who cares deeply about the poor, the widow, the orphan and the alien, yet strangely, the man who Christians believe embodies the buy runescape gold will of God in action (Jesus) refused to take sides in the bitter partisan divisions of His day. Jesus welcomed both zealots and tax collectors as members of his inner circle. And when two brothers asked Jesus to solve an inheritance dispute, He responded by saying, "Man, who made me a judge or arbitrator over you?" (Luke 12:14). If Jesus intended his followers to establish themselves as the moral guardians of society, He had a funny way of showing it.
The pattern continues with the Apostle Paul. The indisputable case for followers of Jesus not involving themselves in judging those outside the Church comes from a passage in I Corinthians 5:12-13, where Paul says, cheap runescape gold "What business is it of mine to judge those outside the Church? Are you not to judge those inside? God will judge those outside." Paul clearly established a demarcation between Christians judging matters within the community of believers (allowed) and matters outside the community of believers (not allowed). At the very least, this suggests that Christians who think they can impose what they perceive as "biblical values" on secular society are -- more often than not -- wrong. There's simply no way to translate the Bible into concrete public policy, at least not without a considerable degree of ambiguity.
For example, most of my conservative friends are convinced that they have a biblical rs gold mandate to outlaw abortion and gay marriage, even though abortion is only mentioned once in Scripture, and the reference is -- oddly -- the Prophet Jeremiah cursing the man at his mother's side for not aborting him! (Jeremiah 20:14-18). And gay marriage was hardly an issue on the radar in biblical times. The Laws of Leviticus prescribe a massive redistribution of wealth every 50 years by canceling people's debts and restoring property to original owners, yet many Christians are convinced -- right or wrong -- that justice for the poor is a matter of individual charity alone, and that anyone who suggests otherwise is duped by the devil. And while we're talking about what's biblical and what's not biblical, cheap wow gold why isn't anyone suggesting that America as a nation love its enemies and turn the other cheek?
Come to think of it, maybe my pastor is right for refusing to use the power of the pulpit to trumpet a political agenda. I live in San Juan County, New Mexico, a place where the average evangelical pastor is about 20 degrees to the right of Rush Limbaugh. Yet, at Sunrise Christian Church, I've never heard a sermon that could be misconstrued as a cleverly disguised political endorsement -- and the congregation is better off for it.
Because my pastor refuses to drag the church into the bitter divides of the culture war, there exists a wide diversity of political and theological persuasions within the congregation. People can walk into church and feel genuinely welcomed as they are, without having to conform to some mind-numbing group think. As a member of the worship team, I look out into the congregation every Sunday and see people with vastly different political, cultural and theological beliefs, all worshiping God. It's refreshing!
Pastor David, even though I tease you with my Talking Tom app, telling you that neutrality always benefits the oppressor and never the oppressed, the reality is I'm glad that you've created an atmosphere at the church where nothing is more important than Jesus Christ and him crucified. As you know, my wife and I and our two boys are moving to Albuquerque this year. Thank you for being there when we needed it the most.