As I said in my last entry here on Talk Tyria, Nerdy Bookahs had been
invited to the EUFanDay that took place this Monday and Tuesday in
Brighton. I was the one representing our blog there (a first post about
this went up on our blog. It includes a growing link collection for
write-ups etc. from the EUFanDay). As part of this event, we got to talk
with some of the developers about Guild Wars 2. Or rather, each of us
(the invited fan sites) were allowed to ask one question. I’d collected a
few more than just that, so that was a bit sad. Fortunately, I didn’t
have as many questions as some others, so the disappointment from those
who sent in their questions wasn’t that big on my site.
Tasha
Darke and Dutch Sunshine have just posted the transcription of the
interview. You can find the first part on her blog and the second one on
GuildMag.
As those cheapest d3 gold
two already transcribed the interview, I will refrain from doing the
same. It’s a lot of work and time, after all (thank you for doing that,
by the way!). Time which I rather want to spend on ranting and musing
about which we got to know from the interview.
I’ll assume that
you’ve read the interview now. But I’ll try to write in a way that you
know what I’m talking about even if you haven’t. As I said, we had about
25 people (give or take 3) who all asked one question. So the questions
were very mixed. We had a few about PvP and what we now know is that
ArenaNet want to have structured PvP as an esport. We don’t know
anything new about the observer mode but it’s probably a safe bet that
they’ll do everything they can to include this as fast as possible
post-launch because it’s needed if they want d3 gold for sale
it to succeed as esport. Other than the observer mode, I don’t see a
reason why they shouldn’t succeed here. Every character in structured
PvP is the same level, has the same quality gear, access to all skills,
etc. They also want their structured PvP (and WvW) to be easy to
understand and get into. Overflow shards will also allow you to join
structured PvP matches (but not WvW), so even if your server is crowded,
you can still join those PvP matches. From the interview, I take it
that we can expect some kind of announcement about additional PvP maps
before release. They mentioned one that has lots of underwater combat
and a pirate ship! Another one is supposedly going to make GW1 players
feel nostalgic.
On to another area of the game, the community. It was stated again that there will be no restrictions diablo 3 gold
or penalties for switching guilds. You’re supposed to be able to switch
whenever you feel like it. How that works in the end remains to be
seen. It requires us to let go of what we’ve gotten used to (it really
shouldn’t surprise us anymore as it’s not the only thing that will work
differently than in previous MMOs). Another thing that a lot of people
are worried about is how the fansites will survive (I think there was a
huge discussion about this on guildwars2guru) when Guild Wars 2 will
have official forums. Regina said that while they will have less time,
they’re still going to read the inofficial forums, fan sites etc. and
that there will, of course, be people who’ll rather post on non-official
sites than on the official ones out of fear of being censored on the
official forums. If you ask me, I think it’ll be like we have it now:
There isn’t guild wars 2 gold
just ONE fan site and ONE blog out there. We have so many different
ones and so far, there’s space for all of them. Because people have
different preferences and thus, will want to post on one site but not on
the other. The official forum will just be “one more” site that you can
go to but it won’t be necessary. If all you want is get news about the
game and chat with a few friends, why not do that where you’re currently
doing it already? There’s no need to move on to the official forums as
ArenaNet won’t ask us to shut down our fan sites or blogs.
Something
that disappointed me greatly were the answers about the customization
for female humans mostly. ArenaNet want them to be idealized and
beautiful. So no wrinkles, scars, etc. From what I have seen in pictures
(or the customization videos from GamesCom), it looks like all female
humans are dolls. I’d buy guild wars 2 gold
really like there to be the option to have different faces (I’m
thinking of Warhammer Online here which made it possible to add scars.
We’re fighting dragons here, after all! It’d make sense to have scars!).
But oh well, it can’t be changed, I guess. And since I want to play
Asura and Charr anyway, I don’t really need to worry about the humans.
The thing that then made me squeal again was when they mentioned that
there will be dances. I feared that we wouldn’t get those (again, like
in Warhammer Online where I first realised that I really love fluff like
that and I miss it when it’s not there… just like minipets, emotes,… –
thankfully, Guild Wars 2 will have all of those!).
One last thing
that I want to comment on is the question by gaming-insight.de about
where to get the “good items” (that is, the high-level armor).
ArenaNet’s philosophy about how we should be playing the game is “do
what is fun for you”. In other words: If you enjoy WvW, you should be
able to get the gear from WvW. If you enjoy crafting, you should be able
to get similar gear with similar stats (in power) from crafting, and so
on. However, certain looks will only be obtainable through WvW,
crafting etc. So that when you see a player in a certain armor, you know
they have done WvW a lot. But they’re not more powerful than you are
when it comes to the stats they have on their armor. If you ask me, this
is a great direction and one they’ve already done in Guild Wars 1.
There’s nothing wrong with having bragging rights. But make them about
the look/uniqueness of the gear and not about the stats on the gear!
This will make the game much better than handing out gear with much
better stats because it means that the whole game world remains open to
you even if you decide to ignore a certain part.
没有评论:
发表评论